CONSIDERAçõES SABER SOBRE PHANTOM ABYSS SPEEDRUN

Considerações Saber Sobre Phantom Abyss Speedrun

Considerações Saber Sobre Phantom Abyss Speedrun

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“It’s the game we always dreamed of crafting and we hope you dive into the adventure with as much passion as we poured into creating it.”

Yes, this is probably S Tier if you have the Deluxe Whip, but chances are you won't be running with that whip 24/7 (and I personally find it to be a cheap and boring strategy). You'll be spending most of your game trying to AVOID fall damage, and if you're a particularly skilled player who knows how to roll, grapple, or use the Wings and Double Jump blessings to halt your fall, you should never see this blessing come into effect. This is essentially Lucky, but worse as it only blocks one specific type of damage.

Welcome to the wiki for Phantom Abyss, an action adventure game developed by Team WIBY. The wiki for Phantom Abyss is maintained by the combined effort of the community and everyone is welcome to contribute and edit! We are currently maintaining 19 articles and 114 pictures.

Despite the faults, From the Abyss is a solid dungeon crawler. It does what it does well for the genre, and it is very easy to pick up and play. In the long run however, it's not going to be memorable game.

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Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.

For fans of the Indiana Jones movies, Phantom Abyss will feel like something out of a dream. As players slyly avoid traps and use their whip to grapple out of danger, they’ll truly channel the fedora wearing adventure hero.

If you are using lightning or ice whip, you can probably stay ahead a good bit longer, but it is still a very fast guardian.

Players will quickly discover that there is much more than just deadly traps waiting for them deep within the temples as they try to recover sacred relics...

You are not alone in your task, however. The temple is filled with the spirits of other adventurers, rendered as ghosts. You’re not playing with other people in real time. Rather, you’re seeing a recording of their run.

As far as I can tell from reviews and community commentary, these range from "2EZ4ME" to ragequittingly hard Phantom Abyss Speedrun which for me at least is the sweet spot of a daily mode.

is a bad little game. I think it’s quite well made, and it has a great batch of ideas behind it. I think it executes on its vision to the letter, but that that vision will only appeal to a specific audience.

It's time for Phantom Abyss to transition out of Early Access and into 1.0 later this month, on January 25. The past couple of years have been a great experience for us, and we are very grateful for all the love and support you have shown us during EA. We couldn't have reached this point without your invaluable feedback.

Say hello to the most limited movement option in the game. A high-jump sounds good on paper, but in most situations, your whip (especially with Long Whip or Double Jump) will get you as high as you need to be.

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